Here’s something I like to work on in my spare time and when I’m bored. It’s an urban exploration YouTube channel that a friend and I started in sixth form in 2014. Since then, we’ve made a few videos and you can see how they’ve improved over time. You have to start somewhere.
What do I use to edit these videos?
I use Adobe Premiere Pro CS6. Or if I’m using a university computer, I hop onto the CC version. I used to use Sony Vegas, but I ditched that because Adobe is generally accepted as the overlord of editing media content, and is also beheld as a more professional editing suite. If I really wanted to, I could use After Effects to create better visual effects, but these aren’t necessary for pseudo-documentary type of internet videos.
How much money went into this thing?
Not a lot actually. I already had an old camcorder called the Sony HDR-CX115E from a second-hand shop. I think it cost about £180 at the time. I’ve started using my phone instead; modern smartphones make very decent videos and it’s now even better than my old camcorder. We all chipped into the project by buying our own equipment. Torches, respirators, etc. As for the video editing software? You know how it is.
I actually used this channel in a university interview and I have to say; they were impressed. It seemed like I knew more about the program than ther interviewer did as well. Call me a bragger, but I couldn’t think of any other sixth form student who made videos as high quality as these. It showed that I was genuinely interested in the subject I wanted to do.
As for advice for doing this sort of thing yourself? Get motivated. If you don’t have any friends who would do this with you, do it yourself. You know the saying; “if you want something done, you’ve got to do it yourself.” Just watch other internet videos and copy them – but make them into your own creation. That’s what I did. Think of it as market research. You’d also want to hop on a good username for your stuff and grab it quick. We made the mistake of choosing the name Medway Urbex and then deciding we wanted to expand it outside of the Medway towns. We changed it a couple more times before we settled with Exploration HQ. We managed to change some of our URLs, but not all of them. Now we’re stuck with a YouTube channel that has “medwayurbex” and “ministryofexploration” as custom URLs but not “explorationhq” as with our facebook and twitter pages.
If you actually go ahead and make a YouTube thing (as well as if you already have), please don’t go putting in pop music in your videos. Use a royalty-free library. Back in the day, the selection of music in royalty-free libraries were so bland and common I didn’t bother using them. I tried mixing the tempo and pitch of good songs owned by copyright-holders to cheat the system, but now they’re being picked up on. Over the past few months, more and more of our old videos have been flagged up by the automatic Content ID system. Just go with royalty-free music; there’s many good sounding copyright clean music out there nowadays, so there’s no reason not to.
Engage with your community as well, social media is a thing to take hold of. Nowadays, you can’t have a YouTube channel you intend to spread without having the complementing Facebook and Twitter accounts.
Have fun with it while you can; once you move onto your next stage in life (e.g. university), you’ll find it difficult to find the time and place to do this stuff.
Captioning your videos actually improves search engine optimisation (SEO)
Tag your videos with keywords people are likely to search for
Do not monetise your videos until they reach into the thousands (or better, tens of thousands). Seriously, it’s not worth it if you only get a few hundred views. The adverts will only drive new viewers away. Even we haven’t monetised anything yet
To achieve the effect we have on our newer intros, just layer upon layer of grunge textures on top of each other and change the blending options
One dirty tactic of getting your content to spread is by spamming twitter users with links. You know, those people who slide into your DMs after you follow back
Longer videos are preferred by the YouTube search algorithms. Try to make your videos 15~ minutes long. Our videos usually end up being about an hour long before editing, so it’s a lot of cutting but also a lot of leaving good stuff in
Try to come up with a unique concept. A reason for people to watch your stuff instead of “genericoolgamer1998”
Yes, this post is also intended to promote my channel
The second poster I made is too embarrassing to share, so I’ll leave that one to your imagination.
This was done with a 2014 AQA specification. So it is out of date, but hopefully still helpful if you’re looking for ideas on what to type about. My choice was to produce a DVD cover along with two posters, and below is the essay which I handed in with it. It scored me a 98%. Remember to include a bibliography, otherwise it’s plagiarism. This essay is actually almost on par with my degree-level essays.
How and why is genre constructed in DVD covers of science fiction/adventure films, with reference to Dredd (2012) and Star Wars Episode III (2005)
Genre refers to the set of recognisable conventions which label all media texts; we categorise texts by looking at the repertoire of elements, which the audience utilise to label the many genres of film. Most theorists of genre argue that generic norms and conventions are recognised and shared by audiences, readers and viewers. Sobchack suggests that “science fiction film is a genre which emphasises actual, extrapolative, or speculative science and the empirical method, interacting in a social context with the lesser emphasised, but still present, transcendentalism of magic and religion, in an attempt to reconcile man with the unknown”. Sobchack lists science fiction and adventure as main genres of melodrama, which explains why science-fiction and adventure are commonly hybridised to appeal to a wide audience segment that has an interest in both of these well regarded genres. This is for example reflected in the main cover image of the Star Wars III cover, where the audience are shown sci-fi elements such as ‘light sabres’ in conjunction with action codes in the depicted battles. Dredd (Pete Travis) and Star Wars Episode III (George Lucas) are modern works in the genre and the covers conform to generic convention.
Firstly, science fiction can be said to originate from Ancient Greece wherein myths about Gods and space cultivated beliefs in its historic society’s religion; these have arguably formed a basis for modern science fiction narratives such as Star Wars, seen by the depiction of stars and space on the front cover. The current post-modern hybridisation of the science-fiction and action genres are highly influenced by popular pioneering films such as the space opera Star Wars and continues to draw in large audiences from all over the world. The saga fundamentally changed the aesthetics and narratives of Hollywood films, switching the focus of Hollywood-made films from deep, meaningful stories based on dramatic conflict, themes and irony to sprawling special-effects-laden blockbusters. Since its introduction, the genre has been associated with unique and iconic depictions of the universe, humanoid extraterrestrial life forms and futuristic technology as seen in both DVD covers, i.e. the use of futuristic costumes and the light sabres. These selling points are some of the main reasons why producers enter the science fiction genre; sophisticated software allows them to offer unusual and interesting concepts for audience gratification.
With regard to how genre is constructed in the covers, Fiske describes communication as “the production and exchange of meanings. It is concerned with how messages, or texts, interact with people in order to produce meanings”. Expectations of science-fiction are created through the strong depiction of advanced technology, space travel and similar conventions. Audience decoding of the covers would immediately suggest the science fiction genre from the CGI use in creating the surreal imagery of futuristic technology. As the mise-en-scènes suggest, the genre attempts to transform the unreal into an exaggerated aural spectacle, and is seen in the portrayal of space in Star Wars and the ‘mega city’ in Dredd. Typical central cover images of this genre entail a shot of the protagonist(s) along with science-fiction elements such as weaponry, e.g. ‘light sabres’ in Star Wars to connote the combined sci-fi and action elements the films contain. Furthermore, a low-angle shot of the protagonist is chosen to convey the power of the hero such as in Dredd; the effect is that the character looks big, dominant and awe-inducing. The DVD cover aims to reach its target audience and does so by selecting elements of the genre and representing these elements in the cover image to appeal to those it seeks to gratify. The genre itself already sells to the audience, however producers use genre conventions to raise audience expectations; CGI, for example, is used to create conventional symbols of science fiction and is seen in both texts; e.g. the light sabres in Star Wars and the ‘mega blocks’ in Dredd. Gratification is likely to occur in aesthetic enjoyment, diversion and escapism as both texts offer an alternative narrative.
In addition, the characters’ attributes in each cover vary, yet all give an impression of both the science fiction and adventure genre. DVD covers of all genres typically portray the protagonist(s) or, according to Propp’s character types; the hero. Some institutions use more than one character, as seen in Star Wars where Anakin and Obi-Wan are the heroes, Padmé the princess, Vader the villain etc. The costumes construct ideas about each character and suggest an alternative reality, a literary device used in most, if not all science-fiction films. Darth Vader, for example is wearing an all-black mechanical costume, connoting his diabolical and villainous character traits. In comparison with Dredd, only the hero is used for the main image and is holding a weapon, preceding its action and adventure elements as well as portraying Dredd as a powerful character. Actions codes are created through the use of weapons and the protagonist’s clenched fist, contributing to the hybridisation of action and science fiction. Since only Dredd’s lower face is visible, the audience expects him to be a cold and isolated character, expectations of which are gratified when viewing the film because his character reflects the expectation made through the cover. Each character therefore contributes to the construction of action, adventure and science fiction genres; producers utilise character creation so that audience view the preferred reading of the genre.
Binary oppositions are made clear in both main images; in Star Wars, the contrast between hero and villain reinforces genre conventions; it appears that many science fiction films have heroes and villains, and is constructed through facial expression, costume and makeup and is shown because of its strong implications in the narrative of the saga. In Dredd, the tagline is “judgement is coming” and fans familiar with the character would recognise that the main character is Judge Dredd, implying the desire to keep order and peace since a low-angle shot makes him look like a dominant overseer, thus being the hero. This contrasts with his background, in which a relation to the action/adventure genre can be identified in the insinuation of chaos and disorder, which the ‘judge’ sets out to restore equilibrium to.
As romantic sub-plots are common in the adventure genre, Star Wars suggests a love relationship in its cover through the portrayal of a hero and a princess (the hero’s prize according to Propp), however there is no suggestion in Dredd, no female characters are included in the cover at all. Dredd could be considered atypical of the genre due to its lack of amative representation, as many classic action/adventure films have some form of romance in them, e.g. Indiana Jones, Planet of The Apes and James Bond. Instead, Dredd’s character is deindividuated to remain true to the original comics, thus gratifying the needs of the character’s original fandom over the average audience wants. The hybridisation of adventure and romance is very common; Star Wars acclimatises to this trend to appeal to an audience of males and females since males are attracted by the action and females are typically attracted to romance, whereas a lack of love interest in Dredd may indicate a narrative which predominantly appeals to males. In narrative, love interest both hinders and supports the main quest, so a lack of romance may indicate a more action-based narrative in Dredd which appeals to males.
The blurbs of both films give a sense of lore and history to the narratives, since a common convention of science fiction is that the setting takes place in an alternative universe to ours. Star Wars utilises its own semantic field in conveying lore; “Anakin Skywalker has become a headstrong Jedi Knight and a hero of the Clone Wars”, the preferred reading is that the reader decodes ‘Jedi Knight’ as a sort of keeper of peace due to the connotation of ‘knight’ and that the ‘Clone Wars’ is an event of conflict in the narrative of the saga. Dredd on the other hand refrains from using unfamiliar terminology and simply tells the story of “America of the post-apocalyptic future”, likely to balance the appeal to fans of the original by use of the familiar front image, reminiscent of the comic books, and general audiences using the simple literary semiotics of the blurb. This is reversed on the Star Wars cover, wherein a general audience is attracted from the simple representations of the protagonists and antagonists on front cover yet fans are informed through the blurb. Genre is therefore implied through the blurbs of the covers to illustrate the special worlds, further attracting audiences of the genre in conjunction with the use of graphics. These are not realistic films, although the characters must be believable; the audiences must recognise the inclusion of melodrama rather than hollow characters otherwise an aberrant reading may occur. On the same subject, the main titles, including the masthead and spine title of each cover contributes to the genre of both texts. The spine titles are in block capital fonts in parallel with each other, with Dredd’s being in a bold red colour to characterise the violence and graphic nature of the film – red is commonly associated with blood, danger and violence; therefore being a metonym for the graphic nature of the film.
With large filming budgets of $50,000,000 (Dredd) and $113,000,000 (Star Wars Episode III); both production companies and publishers alike want to express the visual aesthetics of the genre as much as possible through advertising, with DVD covers being one of the mediums available for producers to communicate to the audience. Dredd is set in a stereotypical world of the future; shown through the depiction of a dystopic, futuristic yet familiar world. Conversely, Star Wars is set in a distant past “in a galaxy far, far away” yet gives a sense of the futuristic space age. The combination of narrative in the blurbs and imagery used both give a sense of science fiction, I.E. “a vast, ultraviolent world where criminals control the mean city streets” as part of the blurb combined with burning city buildings in the background illustrate the connection.
Ultimately, these texts can be used to trace a pattern of the construction of the science fiction genre in modern works in the film industry. Concerning an entirely surreal universe, Lucas focuses on straightforward CGI phantasmagoria and a holistic portrayal of all major characters. But in Dredd, appealing to common audiences becomes less important due to the current fandom of Judge Dredd; Travis instead focuses on retaining an audience consisting of the fandom of the original Judge Dredd comic character, arguably to distinguish the film from others in the genre. Lucas Arts wants to appeal to the large audience segment of audiences who seek general aesthetic enjoyment, and Lionsgate wants to secure the audience segment of original fans before a universal audience. Yet principally, both texts portray the classic codes and conventions of science fiction. Genre conventions are used to achieve a product which markets itself to audience segments with taste for the science fiction genre, and is clearly seen here.
Bigsby, C. (2006). The Cambridge Companion to Modern American Culture. Cambridge University Press.
Bleiler, E. F. (1990). Science-fiction, the Early Years: A Full Description of More Than 3,000 Science-fiction Stories from Earliest Times to the Appearance of the Genre Magazines in 1930 with Author, Title, and Motif Indexes. Kent State University Press.
Chandler, D. (2000). An Introduction to Genre Theory.
Creeber, G. (2001). What is Genre? In The Television Genre Book. British Film Institute.
Fiske, J. (1990). Introduction to Communication Studies. Routledge.
Propp, V. (1968). Morphology of the Folk Tale. University of Texas Press, 2nd edition.
Sobchack, & Sobchack. (1980). The Limits of Infinity: The American Science Fiction Film 1950-1975. New York: A S Barnes.
 Creeber, G. (2001). What is Genre? In The Television Genre Book. British Film Institute. P.1
 Sobchack & Sobchack (1980). The Limits of Infinity: The American Science Fiction Film 1950-1975 203-40
 Bigsby, C. (2006). The Cambridge Companion to Modern American Culture. Cambridge University Press.
 Fiske, J. (1990). Introduction to Communication Studies. Routledge.
 Propp, V. (1968). Morphology of the Folk Tale. University of Texas Press, 2nd edition.
This is a personal statement I typed up with a degree in media in mind. I specified that I hadn’t done any work experience because I hadn’t. My awful school (third worst school in the country for GCSE results at the time) cocked up my chance at getting work experience, so my dad decided to take me to work with him. If you have work experience, include it.
I have a strong interest in image and video production; it drives my enthusiasm to have an opportunity to use my talents in prominent media products, which shape society’s ideologies. My initial attraction to media transpired when I made sketches with my friends and recorded them using a phone, since then, media production has intrigued me both as a subject and profession; as a result I have taken media studies as a subject for both GCSE and A-level courses and achieved good grades. My next step is to take a degree in the field from which I can achieve my ambition to work in the media industry; it could be as a designer, producer or cameraman. Any of these career paths will satisfy my goal and I will be able to put my skills to good use.
I have good knowledge of media production computer programmes because I have often used Adobe Premiere Pro CS6 and Sony Vegas to edit original videos for the entertainment of others online through the use of the video streaming service YouTube. I have been teaching myself how to use Photoshop to create original images and have done so for recreation and for the request of others. For example, I created a wallpaper for a business my classmates started in the beginning of year 12. In my studies last year, I produced an A grade piece of coursework for media studies in the production of a magazine. I feel universities would benefit from having me on the course because of my commitment to each piece of work I produce.
In February 2010 I was fortunate enough to undertake relevant work experience (although uncertified) in a media department of the Ministry of Defence (MOD) offices in London. I was mainly taught about laws concerning the distribution of media such as photos and videos and how it is leased to other businesses. I learned how the MOD distributes its photos through a private web service to businesses such as museums and the news industry and how certain images are restricted from distribution. I found this sort of work exciting and it could be potentially used to prevent crime since special measures are put in place to prevent identity theft, fraud and copyright infringements.
I chose my A-levels because Psychology and English Literature are entwined with Media Studies. Psychology is useful in marketing, wherein a marketer must get into the minds of the audience to promote a product or service to that specific audience. English Literature is a convention of all English media texts – it is the baseline of what audiences read in books, magazines, newspapers and other media texts. In my final school year I took the opportunity to volunteer as a light and sound technician at Medway Little Theatre, a relevant interest that has helped accustom me to the technical side of media production beyond the school curriculum.
I have undertaken a youth development programme called the National Citizen Service (NCS) which has let me develop and utilise teamwork and communication skills; NCS involves a three-day group residential trip to PGL, East Sussex followed by a social action project in my local area. This social action project was a campaign for my local community, which aimed to positively promote multiculturalism; I was given the responsibility to create a survey needed by team members to interview the public with, along with printing digital copies of our plans to hand out to the team. I see this course as essential in preparation for university as each person is collectively put in control of the outcome of the campaign.
With enthusiasm about working in the media industry in the future, I am determined to make the most of my degree to achieve my ambitions.